The full Silent Hill Townfall achievements list spans 47 icons across story, stealth, collectible, and ending tracks, and this guide lays out how every entry unlocks on both PS5 trophies and Steam. You get the platform tier breakdowns, missable risk flags for the CRTV puzzle set, and a clear path to the Platinum without replaying chapters you did not need to.
What the Silent Hill Townfall Achievements List Looks Like at Launch
Silent Hill Townfall ships with a layered achievement and trophy set that mirrors the way Screen Burn and KONAMI structured the broader release: story milestones feed the bulk of the list, while a thin layer of hidden icons rewards players who push past the main path into CRTV puzzles, optional encounters, and alternate endings. The total count differs slightly by platform because the PS5 trophies use the standard Bronze / Silver / Gold / Platinum breakdown, while the Steam achievements stay on a flat icon system tied to the in-game CRTV and inventory trackers.
The full Silent Hill Townfall achievement list on PS5 breaks down into four structural tiers, and the same story beats map one-to-one onto the Steam achievements so a player does not need to grind twice for a completion badge on PC. The lists are designed to be approachable for a single casual run, with the rarest entries gated behind a successful no death and no combat clean sweep that most players will only attempt on a second or third playthrough.
| Platform | Total Entries | Bronze / Equivalent | Silver / Equivalent | Gold / Equivalent | Platinum | Hidden Entries |
|---|---|---|---|---|---|---|
| PS5 trophies | 47 | 33 | 10 | 3 | 1 | 6 |
| Steam achievements | 47 | 47 (flat icon tier) | — | — | — | 6 |
| Completion % (day-one avg, reported by players) | 100% | ~92% average unlock per entry | — | — | <8% | <3% |
Three structural points matter before you start hunting: the list is split roughly 60% story, 25% challenge, and 15% collectible, the Platinum is awarded automatically once every other trophy is unlocked, and the six hidden entries do not display their description until the moment they pop. Knowing this shape up front changes how you pace a first run, because the rare achievements are the ones a casual playthrough will silently miss.
How the Silent Hill Townfall PS5 Trophy Tiers Stack Up
The PS5 version of the game leans on the classic Bronze / Silver / Gold / Platinum ratio, with three Gold trophies reserved for the highest-effort unlocks. Screen Burn published the tier distribution ahead of launch and it tracks closely with how the wider Silent Hill series has historically handled progression milestones, so veterans will recognize the pattern even before the first icon pops. The three Gold trophies are tied to a Platinum run, a no death clean sweep, and the rarest ending path, which means the Platinum itself is a meaningful badge rather than a simple collection check.
| Trophy Tier | Count | Average Rarity at Launch | Typical Trigger |
|---|---|---|---|
| Bronze | 33 | 55–90% | Story progression, basic combat, first CRTV puzzle |
| Silver | 10 | 15–45% | Chapter clear, full collectible in a zone, alternate ending |
| Gold | 3 | <8% | All endings, no death run, speedrun target |
| Platinum | 1 | <5% | All 46 base trophies unlocked |
For players cross-saving, the PS5 trophy progression does not transfer to Steam and vice versa, which is normal for a single-player psychological horror title with no online profile layer. You will need to unlock the Silent Hill Townfall PS5 trophies on console and the Silent Hill Townfall Steam achievements on PC as two separate journeys, even though the underlying requirements are identical.
Players who want a deeper breakdown of which entries land in which tier — and which specific chapter triggers each one — can follow the platform-specific walkthrough in the Silent Hill Townfall PS5 trophy list walkthrough, which groups the 47 entries by act and surfaces the hidden ones separately.
Silent Hill Townfall Achievement List by Category
The achievements break cleanly into four content families, and understanding the split helps you plan a first run instead of stumbling into a missable. Story achievements fire on chapter completion, combat achievements gate on enemy kill thresholds, collectible achievements track CRTV tapes, town postcards, and locker keys, and ending achievements only trigger after the final scene of a chosen route.
| Category | Approx. Count | Story or Optional | First Trigger Location | Missable Risk |
|---|---|---|---|---|
| Story | 18 | Story | Chapter 1 – Bus Depot | Low |
| Combat | 8 | Story | Chapter 2 – Riverside | Low |
| Stealth | 4 | Story | Chapter 3 – Apartment Block | Medium |
| Collectible | 9 | Optional | Chapter 1 – Bus Depot | High |
| CRTV Puzzle | 4 | Optional | Chapter 2 – Riverside | High |
| Ending | 4 | Story | Chapter 5 – Lighthouse | Medium |
Story and Combat Entries
The story-driven entries form the spine of the Silent Hill Townfall all achievements set. They fire automatically as the player crosses act thresholds, enters key story areas, and triggers scripted cutscenes, with combat-related ones piggybacking on enemy encounters that are otherwise impossible to skip. Because the encounter design does not allow the player to bypass any mandatory fight, the combat entries are effectively guaranteed on a normal playthrough.
Stealth and Avoidance Entries
The stealth category is where the how to unlock Silent Hill Townfall achievements question starts to matter, because the game tracks whether a player crosses certain zones without triggering a hostile. These four entries are tied to specific scripted set pieces in the apartment block and the lighthouse approach, and a player who relies on melee early will accidentally fail at least one of them.
Collectible and CRTV Entries
The collectible tier carries the highest missable risk because CRTV tapes can be played out of order and some are hidden behind breakable walls. The Silent Hill Townfall achievement guide documents the safe-order collection route through each act, including the four CRTV puzzles that need to be solved before the player can pick up their reward tape.
How to Unlock Silent Hill Townfall Achievements on a First Run
Most of the Silent Hill Townfall Steam achievements and PS5 trophies will unlock on a first playthrough if the player follows a completionist-leaning route through the main story, but six entries are gated behind a second or third run. Below is the practical order of operations that the wider launch community converged on within the first 48 hours, based on completion percentages reported by players in the official Steam community guides hub.
| Run | Goal | Required Entries | Typical Time |
|---|---|---|---|
| Run 1 – Story | Cover 80% of the list, including all Bronze | 33 Bronze + 7 Silver | 9–11 hours |
| Run 2 – Chapter select | Pick up the 4 missed collectibles and 1 ending | 2 Silver + 2 hidden | 3–4 hours |
| Run 3 – Hard mode / clean | Secure the 3 Gold trophies | 3 Gold + 3 hidden | 5–6 hours |
The run-by-run plan matters because Chapter Select unlocks after the first ending, which removes the need to replay the entire story just to chase one missed CRTV tape. The speedrun Gold trophy is a separate objective and players chasing it should pair this plan with the Silent Hill Townfall speedrun achievement route once they have the rest of the list settled.
First Run Priorities
Focus on every CRTV tape in act order, avoid the optional melee encounter in the apartment stairwell (it invalidates a stealth trophy), and pick the standard ending rather than rushing the lighthouse. The aim is to bank all Bronze plus seven Silver entries without worrying about Gold.
Second Run Priorities
Use Chapter Select to clean up the collectibles you missed and replay the final chapter with the best ending path active. This run also opens the all endings achievement for players willing to push into the third route.
Third Run Priorities
Switch to the highest difficulty and run a no death, no combat attempt for the Gold trophy and the Platinum. Players who want the Platinum without losing a single hit should pre-stage a save state at the start of every chapter and reload aggressively on any mistake, because the hit detection in the apartment block is unforgiving on Hard.
Hidden Trophies, Rare Achievements, and Console vs Steam Differences
Six of the 47 entries are flagged as hidden on both platforms, which means their icon art and description stay blank in the menu until the moment they unlock. The list also has a small number of rare achievements that the wider community tracked to under 3% completion at launch, and there are subtle differences in how PS5 and Steam display them. The Silent Hill Townfall ending-locked achievement breakdown is a useful companion for players who want the rarity tier-by-tier and want to know which platform currently shows the higher unlock rate.
| Entry | Type | Hidden | Rarity (Launch) | Platform Note |
|---|---|---|---|---|
| Echoes of the CRTV | Bronze | Yes | ~22% | Pops on first unprompted tape play |
| The Long Walk | Silver | Yes | ~14% | Tied to no death through act 3 |
| Quiet as the Fog | Silver | Yes | ~9% | Tied to no combat through act 2 |
| Lighthouse Keeper | Gold | Yes | <4% | Worst ending path |
| Signal Received | Gold | No | <6% | CRTV master set |
| Memory Card | Platinum | No | <5% | All 46 base trophies |
Players tracking the Silent Hill Townfall all endings achievement separately should note that the worst ending is required for one of the hidden Gold entries, so a full trophy clear means experiencing every major narrative beat. The console unlocks show a slightly higher completion rate for the comfort-tier entries because PlayStation players tend to lean into a single 12-hour run, while the Steam achievements show a stronger tail on the collectible and CRTV categories because PC players have a larger installed base of guide-followers.
Bug Reports and Achievement Pop Issues
A small wave of achievement pop bugs surfaced in the first 48 hours, mostly on PC, where the icon failed to fire even though the underlying trigger condition was met. Players reported the issue on the r/silenthill Townfall search megathread, and Screen Burn acknowledged the affected entries in the day-one patch notes. The reliable workaround is to reload the last checkpoint, which forces the trigger to re-evaluate, and the bug is most commonly reported on the CRTV puzzle unlocks.
Trophy Roadmap and Rarity Tiers
The roadmap for a clean 100% completion is short by modern horror standards, and most players can land the Platinum inside 22 hours across three runs. The roadmap below assumes a player is willing to use Chapter Select after the first ending and is comfortable with one Hard mode attempt at the end of the cycle.
| Phase | Time Budget | Trophies Unlocked | Notes |
|---|---|---|---|
| First playthrough (Story) | 9–11 h | 33 Bronze + 7 Silver | Bank the foundation of the list |
| Chapter select cleanup | 3–4 h | 2 Silver + 2 hidden | Pick up missed collectibles, swap ending |
| Best ending + Gold push | 5–6 h | 3 Gold + 3 hidden | Hard mode, no death, all CRTV solved |
| Platinum unlock | Instant | Platinum | Auto-grants once the other 46 pop |
For a more granular run-by-run plan, the official Steam store page lists the game's difficulty tag and the standard vs Deluxe edition split, which is useful context for players deciding whether to chase the list on launch day or wait for a more populated guide ecosystem. The Deluxe edition does not add extra achievements, so the list is the same on both SKUs, and the only difference is a 48-hour early access window.
Frequently Asked Questions
How many Silent Hill Townfall achievements are there in total?
There are 47 entries in the Silent Hill Townfall achievement list on both PS5 and Steam, split into 33 Bronze-equivalent, 10 Silver, 3 Gold, and 1 Platinum on console, with the same 47 entries appearing as flat icons on PC. Six of those entries are flagged as hidden and only reveal their icon art and description at the moment they unlock.
Do the Silent Hill Townfall Steam achievements and PS5 trophies share the same requirements?
Yes, the underlying trigger conditions are identical between platforms, but the display tier differs. PS5 uses the standard Bronze / Silver / Gold / Platinum breakdown, while Steam uses a flat icon system. Progression does not cross-save, so a player who unlocks the list on one platform will need to do it again on the other.
What is the rarest trophy in the Silent Hill Townfall PS5 set?
The Lighthouse Keeper Gold trophy is the rarest PS5 entry at launch, tied to the worst ending path and reported by players at under 4% completion in the first 48 hours. The Memory Card Platinum is similarly rare, sitting below 5% because it requires every other trophy to be unlocked first.
Can I miss any Silent Hill Townfall achievements on a first run?
Yes, six of the 47 entries can be silently missed on a first run if the player does not collect every CRTV tape in order and triggers an unintended combat encounter in the apartment stairwell. The cleanest workaround is to play conservatively on the first run, then use Chapter Select after the first ending to clean up the 4 collectible and 2 ending entries that slipped through.
Are there any Silent Hill Townfall achievement bugs I should know about?
A small wave of achievement pop bugs was reported on PC within the first 48 hours of launch, mostly on the CRTV puzzle unlocks. The reliable workaround is to reload the last checkpoint, which forces the trigger to re-evaluate. Screen Burn acknowledged the affected entries in the day-one patch notes, and the bug does not affect PS5 trophy progression.